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Dungeon (magazine) : ウィキペディア英語版
Dungeon (magazine)

''Dungeon Adventures'', or simply ''Dungeon'', was a magazine targeting consumers of role-playing games, particularly ''Dungeons & Dragons''. It was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150. Starting in 2008, ''Dungeon'' and its more widely read sister publication, ''Dragon'', went to an online-only format published by Wizards of the Coast. Both magazines went on hiatus at the end of 2013, with ''Dungeon Issue 221'' being the last released.
Each issue featured a variety of self-contained, pre-scripted, play-tested game scenarios, often called "modules" (commonly referred to as "adventures" or "scenarios"). Dungeon Masters (DMs) could either enact these adventures with their respective player groups as written or adapt them to their own campaign settings. ''Dungeon'' aimed to save DMs time and effort in preparing game sessions for their players by providing a full complement of ideas, hooks, plots, adversaries, creatures, illustrations, maps, hand-outs, and character dialogue. It was a resource containing several modules per issue, significantly cheaper than standard-format modules.
== TSR ==
''Dungeon Adventures'' first received mention in the editor's column of ''Dragon'' Issue 107 (March 1986). Lacking a title at that point, it was described as "a new magazine filled entirely with modules" made available "by subscription only" that would debut "in the late summer or early fall" of 1986 and "come out once every two months."
The publication's original editor, Roger E. Moore, elaborated on this basic outline:
''Dungeon Adventures'' is a new periodical from TSR, Inc., in which you, the readers, may share your own adventures and scenarios from ''AD&D'' and ''D&D'' gaming with the legions of other fantasy gamers. Each issue offers a number of fairly short (but often quite complicated and long-playing) modules, selected from the best we receive.
What kind of adventures do you want to see? We're going to offer as broad a spectrum of material as possible: dungeon crawls, wilderness camp-outs, ''Oriental Adventures'' modules, solo quests, tournament designs, ''Battlesystem'' scenarios, and more.

The premiere issue of ''Dungeon: Adventures for TSR Role-Playing Games'' was undated, but "November/December 1986" appears on the cover of the subsequent issue, and Moore stated that it had been released prior to the November issue of ''Dragon''.〔 As the newly installed editor of both ''Dragon'' and ''Dungeon'', Moore himself appeared in the "TSR Profiles" feature on page 82 of this issue.〕 The magazine's format consisted of 64 pages of short ''D&D'' and ''AD&D'' game adventures of various lengths, themes, and tones, written by both amateur and professional fantasy role-playing writers.
In conjunction with the first anniversary of ''Dungeon Adventures'', Ken Rolston included a brief review in Issue 125 (September 1987) of ''Dragon''. Regarding the modules themselves, he called them "()heap and cheerful, full of the basic fun of ''D&D'' games", and said that they reminded him of "the selection of game sessions you find at gaming conventions or in old-fashioned modules". Rolston commented on the anthology format, which allowed writers to "publish fine little bits" and provided "great training grounds for new writers" that offered "an opportunity to experiment with offbeat themes and tones". Rolston concluded that "sophisticated gamers will find a lot to snicker at here, but there are some cute ideas", and added that the "writing ranges from young and enthusiastic to polished, and when compared with some of TSR's current modules...the quality of the layout and graphics is quite decent."

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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